Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence192 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana3
Mana dorks5
Land ramp4
Tutors1
Draw engines6
Cantrips & burst draw7
Recursion1
Value engines16
Other1
Spot removal4
Graveyard hate2
Board wipes3
Protection4
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
+5
+5
Dual & shock lands8
+6
+6
+5
+5
+4
+4
+4
+4
Premium utility lands4
+6
+5
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands8
+3
+3
+2
+2
+2
+2
+2
Basic lands4
+3
+2
+2
+2
Combat Damage Synergy: token package, 5 token doublers, 3 evasion enablers+25ⓘ
Synergy pieces2
Win conditions1
Combat threats6
Sacrifice outlets2
Token generators2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base89Consistency62Threats58
0.2 above Bracket 1 ceiling (3)
1.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
+1/+1 Counters45 cards
45 counter synergies. Grow your creatures over time for massive threats.
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Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.