Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(405 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks4
Treasure generators2
Draw engines7
Cantrips & burst draw2
Recursion1
Value engines4
Spot removal7
Board wipes2
Stax & hate1
Protection5
Fetchlands2
Dual & shock lands6
Premium utility lands3
Utility lands8
Taplands5
Combat Damage Synergy: token swarm strategy, 1 token doubler, 4 extra combats, 3 haste enablers, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (2 groups)+13ⓘ
Synergy pieces8
Win conditions3
Combat threats8
Sacrifice outlets1
Drain effects2
Token generators13
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats96Mana base85Interaction67
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy30 cards
30 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.