Commander
5.1±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
Medium confidence(352 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Mana rocks2
Mana dorks1
Land ramp3
Other acceleration3
Commander Draw Engine (Avatar Aang provides card draw)+15ⓘ
Tutors3
Draw engines4
Cantrips & burst draw4
Recursion1
Counterspells2
Spot removal3
Board wipes2
Stax & hate1
Protection3
Fetchlands6
Dual & shock lands3
Premium utility lands3
Utility lands5
Taplands5
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+2.8ⓘ
Synergy pieces6
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Mana base90Threats74Consistency72
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
+1/+1 Counters17 cards
17 counter synergies. Grow your creatures over time for massive threats.
Legends Matter17 cards
17 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.