Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(357 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks4
Land ramp5
Other acceleration5
Treasure generators2
Commander Draw Engine (Cloud, Ex-SOLDIER provides card draw)+10ⓘ
Tutors5
Draw engines6
Cantrips & burst draw2
Recursion4
Value engines2
Spot removal5
Artifact/enchantment removal1
Board wipes1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands4
Utility lands10
Combat Damage Synergy: token package, 1 extra combat, 1 evasion enabler, 3 damage multipliers+23ⓘ
1 extra turn effect+5ⓘ
Synergy pieces3
Win conditions2
Combat threats5
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Speed85Mana base85Consistency82
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Voltron20 cards
20 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Human Tribal14 cards
14 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.