Zur the Enchanter

Commander
6.6±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence459 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve+15
Fast mana2
Mana rocks6
Other acceleration2
Tutors1
Draw engines4
Scry & Surveil1
Recursion3
Value engines4
Control Strategy+30
Counterspells8
Artifact/enchantment removal1
Spot removal6
Graveyard hate1
Board wipes1
Stax & hate9
Protection11
Fetchlands4
Dual & shock lands5
Premium utility lands2
Utility lands6
Taplands3
Basic lands3
Tempo Control+20
2 Combo Families+16
Commander Synergy+12
Combo pieces4
Synergy pieces2
Combat threats4
Sacrifice outlets1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.6 (Bracket 3)+Mass Land Denial Bracket 4
Mass land denial 1
Minimum Bracket 4
2-card combo 2
Game changers — none
Extra turns — none

Themes2 total

Voltron15 cards

15 equipment/auras. Stack these on the commander for one-shot commander damage kills.

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Enchantress9 cards

9 enchantment synergy cards. The deck rewards casting enchantments.

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Combos2 total

  • 2-card combos · 2
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