The Thirteenth Doctor / Ryan Sinclair

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.
Commander
See all The Thirteenth Doctor data
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence393 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve−10
Fast mana3
Mana rocks4
Mana dorks1
Land ramp5
Other acceleration3
Tutors1
Draw engines8
Cantrips & burst draw7
Value engines3
Counterspells3
Spot removal9
Board wipes1
Protection3
Mana Acceleration+6
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands14
Taplands3
Basic lands3
1 Combo(s) Detected (Consistency: 55%)+19
Combat Damage Synergy: 1 extra combat, 3 haste enablers+12
Combo pieces2
Synergy pieces2
Win conditions3
Combat threats5
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3

0.7 above Bracket 2 ceiling (5)

1.3 below Bracket 4 threshold (7)

Game changers 3
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana14 cards

14 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,
+1/+1 Counters11 cards

11 counter synergies. Grow your creatures over time for massive threats.

,,,,
Power Matters9 cards

9 power-matters cards. Convert creature power into damage, cards, or effects.

,,,,

Combos1 total

  • 2-card combo · 1
  • +