Commander
6.2±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence434 pts
Estimated win turn
T7best
T9typical
T12+contested
Vector breakdown
Commander Synergy+9ⓘ
Fast mana1
Mana rocks3
Land ramp2
Other acceleration7
Treasure generators2
Commander Synergy+7ⓘ
Tutors1
Draw engines8
Cantrips & burst draw2
Scry & Surveil1
Recursion3
Value engines1
Spot removal5
Graveyard hate1
Board wipes2
Stax & hate3
Protection8
Mono-Color Mana Base+11ⓘ
Mono-Color Powerhouse Lands+9ⓘ
Mana Acceleration+1ⓘ
Premium utility lands1
Utility lands9
Taplands1
Basic lands1
Combat Damage Synergy+25ⓘ
Commander Synergy+13ⓘ
Synergy pieces10
Win conditions6
Combat threats14
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2+Game Changers 3→ Bracket 3
1.2 above Bracket 2 ceiling (5)
0.8 below Bracket 4 threshold (7)
Markers
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Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Angel Tribal28 cards
28 angel creatures detected. Tribal synergies can create powerful board states.
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Lifegain25 cards
25 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.