Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(210 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana6
Mana rocks2
Land ramp2
Other acceleration1
Tutors1
Draw engines1
Cantrips & burst draw1
Recursion3
Value engines6
Spot removal2
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Protection4
Mono-Color Mana Base (no fixing needed)+21ⓘ
Mana Acceleration (11 sources)+1ⓘ
Premium utility lands1
Utility lands3
Taplands1
Basic lands1
Mountain+34
Combat Damage Synergy: 1 extra combat, 2 haste enablers, 3 damage multipliers+22ⓘ
1 Combo(s) Detected (Consistency: 37%)+17ⓘ
Combo pieces3
Synergy pieces1
Win conditions5
Combat threats2
Token generators1
Reanimation2
Damage multipliers1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 3.6 (Bracket 2)+Mass Land Denial→ Bracket 4
Threats85Mana base70Interaction48
✓
Mass land denial (1)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.
Aristocrats6 cards
6 sacrifice/death synergies. Drains opponents while generating value from deaths.