Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(461 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Mana dorks4
Land ramp4
Tutors7
Draw engines4
Cantrips & burst draw3
Recursion8
Value engines2
Counterspells1
Spot removal5
Graveyard hate1
Board wipes2
Stax & hate2
Protection2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands8
Dual & shock lands10
Premium utility lands3
Utility lands4
Taplands3
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, aristocrats engine+22ⓘ
Synergy pieces5
Win conditions3
Combat threats5
Sacrifice outlets1
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Mana base96Consistency87Threats77
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Mill13 cards
13 mill effects. Empty opponent libraries or fuel your graveyard.
Graveyard/Reanimator10 cards
10 graveyard synergies. Use your graveyard as a second hand.
Toughness Matters9 cards
9 toughness-matters cards. Deal damage based on toughness instead of power.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.