Commander
4.4±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Medium confidence(293 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks5
Other acceleration1
Treasure generators1
Commander Draw Engine (Kamiz, Obscura Oculus provides card draw)+10ⓘ
Draw engines12
Cantrips & burst draw3
Value engines4
Counterspells4
Spot removal6
Board wipes4
Stax & hate1
Fetchlands4
Dual & shock lands4
Premium utility lands2
Utility lands5
Taplands9
Tempo Control (lockout lethality)+6.4ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Synergy pieces7
Combat threats1
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Mana base86Consistency70Interaction67
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.