5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence365 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (71% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks4
Other acceleration2
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines6
Cantrips & burst draw9
Wheels1
Recursion2
+3
Value engines4
Counterspells7
Spot removal16
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection2
Two-Color Powerhouse Lands (1)+1ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Fetchlands3
+7
+5
+5
Dual & shock lands1
+4
Premium utility lands2
+5
+4
Utility lands3
+2
+2
+2
Taplands4
+3
+3
+2
+2
Basic lands2
+9
+12
Commander Synergy (4 groups)+29ⓘ
3 Combo Families (3 lines, Consistency: 51%)+26ⓘ
Combo pieces4
Synergy pieces2
Win conditions2
Combat threats1
Sacrifice outlets1
Drain effects9
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats87Consistency80Mana base69
0.7 above Bracket 2 ceiling (5)
1.3 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 3
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Aristocrats (Commander)12 cards
This deck generates value from sacrificing and recurring creatures.
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Burn23 cards
23 damage dealers. Burn opponents down with direct damage.
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Storm7 cards
7 storm synergies. Chain spells for exponential value.
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