batendo com o cu

3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(247 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Commander Draw Engine (Felothar the Steadfast provides card draw)+15
Recursion1
Value engines1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.8 (Bracket 2)+Game Changers Bracket 3
Mana base83Interaction81Threats43
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Defenders/Walls21 cards

21 defenders/walls. Build an impenetrable wall, then convert to damage.

Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

Aggro12 cards

12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.