Commander
No commander provided8.9±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(639 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana9
Mana dorks1
Other acceleration1
Treasure generators3
Other1
Tutors3
Draw engines6
Cantrips & burst draw1
Counterspells1
Spot removal7
Graveyard hate1
Board wipes2
Stax & hate17
Mana Acceleration (11 sources)+1ⓘ
Fetchlands8
Dual & shock lands4
Premium utility lands4
Utility lands6
Taplands2
3 Combo(s) Detected (Consistency: 79%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 2 extra combats, 1 haste enabler, 1 evasion enabler, aristocrats engine, 5 damage multipliers+25ⓘ
Combo pieces4
Win conditions1
Combat threats7
Sacrifice outlets1
Token generators7
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.9 → Bracket 4
Interaction98Threats95Mana base93
-0.4 below Bracket 5 threshold (8.5)
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal33 cards
33 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies28 cards
28 low-cost creatures. Swarm the board and pump for lethal attacks.
Stax20 cards
20 stax pieces. Tax and restrict opponents' resources while breaking parity.