Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(394 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Fast mana2
Mana rocks3
Mana dorks7
Draw engines7
Cantrips & burst draw3
Recursion1
Value engines2
Counterspells2
Spot removal9
Board wipes1
Stax & hate1
Mana Acceleration (20 sources)+10ⓘ
Fetchlands3
Dual & shock lands8
Premium utility lands7
Utility lands4
Taplands1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 haste enablers, 5 evasion enablers, 4 damage multipliers+25ⓘ
Commander Synergy (2 groups)+7ⓘ
Synergy pieces8
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base93Speed86Threats78
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter20 cards
20 legendary synergies. Your legends grow stronger together.
Human Tribal18 cards
18 human creatures detected. Tribal synergies can create powerful board states.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.