Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(233 pts)
Estimated win turn
T9best
T10typical
T11+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks2
Land ramp1
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Draw engines4
Cantrips & burst draw2
Recursion1
Value engines3
Spot removal10
Board wipes4
Stax & hate2
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands9
Taplands4
1 Combo(s) Detected (Consistency: 32%)+16ⓘ
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
Combo pieces2
Win conditions1
Combat threats1
Token generators1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base70Interaction58Threats47
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
-1/-1 Counters35 cards
35 -1/-1 counter cards. Weaken and wither opponent creatures.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.