Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence288 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks3
Land ramp3
Other acceleration5
Other acceleration2
Tutors2
Draw engines11
Cantrips & burst draw2
Scry & Surveil1
Value engines3
Synergy support1
Artifact/enchantment removal1
Spot removal4
Board wipes2
Stax & hate1
Protection8
Mono-Color Mana Base+13ⓘ
Mana Acceleration+4ⓘ
Mono-Color Powerhouse Lands+2ⓘ
Dual & shock lands1
Utility lands5
Taplands1
Basic lands1
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces13
Combat threats9
Token generators3
Enablers2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.3 → Bracket 2
1.3 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Lifegain15 cards
15 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History4 snapshots
Grade
Power4.3→4.3—
BracketB3→B2(-1)
Vectors
Velocity
52→64
+12
Consistency
79→74
-5
Interaction
65→54
-11
Efficiency
64→64
—
Lethality
85→87
+2
Card Changes
Added (8)
Removed (8)
Grade
Power3.5→4.3+0.8
BracketB2→B3(+1)
Vectors
Velocity
39→52
+13
Consistency
58→79
+21
Interaction
60→65
+5
Efficiency
58→64
+6
Lethality
89→85
-4
Card Changes
Added (13)
Removed (11)
Grade
Power3.1→3.5+0.4
BracketB2→B2
Vectors
Velocity
38→39
+1
Consistency
51→58
+7
Interaction
60→60
—
Efficiency
52→58
+6
Lethality
90→89
-1
Card Changes
Added (5)
Removed (4)
Grade
Power3.0→3.1+0.1
BracketB2→B2
Vectors
Velocity
38→38
—
Consistency
51→51
—
Interaction
30→60
+30
Efficiency
52→52
—
Lethality
90→90
—
Card Changes
Added (1)
Removed (1)