Commander
5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(334 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana5
Mana rocks3
Other acceleration1
Treasure generators2
Tutors2
Draw engines5
Cantrips & burst draw5
Recursion7
Value engines2
Other1
Counterspells2
Spot removal4
Protection1
Two-Color Mana Base (no fixing needed)+22ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands3
Taplands1
4 Combo Families (4 lines, Consistency: 60%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces6
Synergy pieces15
Combat threats9
Drain effects3
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats97Mana base75Speed58
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Zombie Tribal28 cards
28 zombie creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.