Commander
3.9±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(255 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana5
Mana rocks2
Other acceleration4
Treasure generators1
Draw engines9
Cantrips & burst draw1
Recursion3
Value engines1
Counterspells1
Spot removal3
Board wipes2
Stax & hate3
Protection3
Mono-Color Mana Base (no fixing needed)+15ⓘ
Mono-Color Powerhouse Lands (3)+13ⓘ
Mana Acceleration (11 sources)+1ⓘ
Utility lands4
Taplands1
Basic lands1
Swamp+31
Combat Damage Synergy: 1 haste enabler+2ⓘ
Win conditions2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Mana base70Speed63Interaction62
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain7 cards
7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stax5 cards
5 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.