Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(225 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks3
Land ramp3
Other acceleration3
Tutors1
Draw engines5
Cantrips & burst draw2
Spot removal3
Artifact/enchantment removal1
Graveyard hate1
Stax & hate1
Protection6
Mono-Color Mana Base (no fixing needed)+14ⓘ
Mana Acceleration (13 sources)+3ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Premium utility lands1
Utility lands6
Taplands2
Basic lands1
Forest+26
Combat Damage Synergy: token package, 7 token doublers, 1 haste enabler, 3 evasion enablers+25ⓘ
Synergy pieces2
Win conditions3
Combat threats7
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base70Threats62Consistency58
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters23 cards
23 counter synergies. Grow your creatures over time for massive threats.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.