Commander
No commander provided3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(189 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Tight Curve (72% CMC 0-2)+15ⓘ
Fast mana1
Mana dorks4
Extra turns redundancy (6 effects)+10ⓘ
Low Land Count (9/34)+-63ⓘ
Draw engines9
Cantrips & burst draw3
Value engines1
Counterspells8
Spot removal5
Artifact/enchantment removal1
Stax & hate3
Low Land Count (9/34)+-63ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands1
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25ⓘ
6 extra turn effects (tempo win condition)+20ⓘ
Tempo Control (lockout lethality)+9.2ⓘ
Win conditions2
Combat threats5
Drain effects1
Token generators4
Extra turns3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+Extra Turns→ Bracket 4
Threats90Interaction84Speed45
✓
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Go-Wide / Weenies29 cards
29 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro23 cards
23 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Hatebears11 cards
11 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.