3.9±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence244 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve−10ⓘ
Mana dorks6
Land ramp9
Other acceleration5
Other acceleration1
Commander Synergy+1ⓘ
Tutors4
Draw engines2
Cantrips & burst draw1
Recursion1
Value engines9
Synergy support2
Artifact/enchantment removal2
Spot removal4
Stax & hate2
Protection1
Mono-Color Mana Base+15ⓘ
Mana Acceleration+8ⓘ
Basic lands1
+35
Combat Damage Synergy+25ⓘ
1 Combo Family+23ⓘ
Combo pieces2
Synergy pieces9
Win conditions6
Combat threats10
Damage multipliers1
Enablers2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.9 → Bracket 2
0.9 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (5)
Markers
Learn more →✓
2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Infect15 cards
15 infect/poison cards. Win with 10 poison counters instead of 40 damage.
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+1/+1 Counters22 cards
22 counter synergies. Grow creatures over time for massive threats.
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Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.