Commander
5.8±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(378 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks8
Land ramp2
Other acceleration1
Other1
Commander Synergy (2 groups)+6ⓘ
Draw engines8
Cantrips & burst draw6
Wheels1
Recursion6
+3
Value engines7
Counterspells1
Spot removal8
Board wipes3
Stax & hate1
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
+7
+7
+5
+5
Dual & shock lands6
+4
+4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
+2
Taplands7
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+3
+2
+3
5 Combo Families (9 lines, Consistency: 40%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 2 haste enablers, 2 evasion enablers, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces8
Synergy pieces8
Win conditions2
Combat threats3
Drain effects1
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats95Mana base87Consistency84
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Energy34 cards
34 energy cards. Accumulate and spend energy for powerful effects.
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Artifacts Matter16 cards
16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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