Commander
4.3±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence288 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks1
Land ramp1
Other acceleration1
Treasure generators7
Tutors6
Draw engines6
Cantrips & burst draw5
Wheels2
Scry & Surveil1
Recursion7
+3
Value engines2
Spot removal12
Board wipes2
Stax & hate2
Protection1
Two-Color Powerhouse Lands (2)+5ⓘ
Fetchlands1
+8
Dual & shock lands4
+4
+4
+4
+4
Premium utility lands3
+5
+4
+2
Utility lands15
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
Basic lands2
+7
+5
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Synergy pieces12
Win conditions3
Combat threats2
Sacrifice outlets1
Drain effects4
Token generators1
Reanimation4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Mana base82Consistency80Threats71
1.3 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)21 cards
This deck generates value from sacrificing and recurring creatures.
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Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
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Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.