Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(334 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Land ramp1
Other acceleration3
Draw engines5
Cantrips & burst draw5
Recursion3
Spot removal3
Board wipes1
Stax & hate5
Two-Color Mana Base (no fixing needed)+6ⓘ
Mana Acceleration (13 sources)+3ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Premium utility lands3
Utility lands9
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 evasion enablers+25ⓘ
1 Combo(s) Detected (Consistency: 64%)+20ⓘ
Combo pieces2
Synergy pieces6
Combat threats3
Token generators3
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats89Mana base75Consistency69
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters19 cards
19 counter synergies. Grow your creatures over time for massive threats.
Lifegain18 cards
18 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.