Commander
10.0±0.3
cEDH
Peak efficiency across every axis. Wins are compact, fast, and well-protected.
High confidence(690 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+8ⓘ
Fast mana17
Mana rocks4
Treasure generators2
Commander Draw Engine (Valgavoth, Harrower of Souls provides card draw)+10ⓘ
Tutors8
Draw engines6
Cantrips & burst draw1
Wheels1
Value engines2
Counterspells4
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate9
Protection3
Two-Color Powerhouse Lands (3)+12ⓘ
Mana Acceleration (21 sources)+11ⓘ
Fetchlands7
Dual & shock lands4
Premium utility lands3
Utility lands5
Taplands1
5 Combo(s) Detected (Consistency: 94%)+43ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces8
Synergy pieces2
Drain effects4
Token generators1
Reanimation2
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 10.0 → Bracket 5
Speed97Mana base94Threats94
1.5 above Bracket 4 ceiling (8.5)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
✓
Mass land denial (1)
✓2-card combo
✕Extra turns — none
Themes5 total
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats6 cards
6 sacrifice/death synergies. Drains opponents while generating value from deaths.
Group Slug6 cards
6 group slug effects. Damage everyone equally, then break parity.