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HomeExplore decksCommanders

Go-Wide / Weenies Deck

viapasted list·Updated 46 days ago·6 views·

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Power level

4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence261 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks6
Mana dorks2
Land ramp4
Other acceleration1
Tutors3
Draw engines1
Cantrips & burst draw1
Artifact/enchantment removal1
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate1
Protection4
Mana Acceleration+4ⓘ
Dual & shock lands17
Premium utility lands3
Utility lands10
Basic lands5
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, 1 damage multiplier+17ⓘ
Combat threats8

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.0 → Bracket 3
Markers
Learn more →
✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes4 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

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Aggro9 cards

9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Hatebears5 cards

5 hatebear creatures. Small creatures that restrict opponents.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.