Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(490 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (78% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana6
Mana rocks8
Other acceleration1
Treasure generators3
Draw engines2
Cantrips & burst draw10
Recursion2
Value engines2
Counterspells7
Protection2
Mana Acceleration (16 sources)+6ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands4
Utility lands8
3 Combo(s) Detected (Consistency: 88%)+32ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+20ⓘ
Combo pieces7
Synergy pieces2
Win conditions1
Combat threats1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Speed91Consistency86Mana base86
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard/Reanimator7 cards
7 graveyard synergies. Use your graveyard as a second hand.
Storm7 cards
7 storm synergies. Chain spells for exponential value.
Cantrips7 cards
7 cantrips. Cheap spells that replace themselves for velocity.