Sanar spell sling

Commander
3.4±0.55
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence213 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana5
1+10
2R+3
1UR+1
2R+1
3RR+3
Mana rocks1
2U+5
Other acceleration6
UR+4
UR+2
UR+1
3UR+1
7UU+2
8UR+2
Draw engines5
XUU+5
1U+2
2U+5
2R+1
4U+2
Cantrips & burst draw13
R+5
U+2
UR+5
XUU+4
1U+4
1R+2
1U+1
2U+4
2R+1
1UR+1
3UU+3
5UR+2
+1 more
Recursion4
XRR+8
2R+2
1UR+1
3R+1
Value engines11
XUR+5
2U+4
2U+4
1UR+2
1RR+2
1UR+1
2R+1
3U+1
3RR+1
4RR+5
5U+5
Counterspells1
0+8.1
Spot removal5
R+0.1
XUU+1.6
2R+0.3
1UR+0.2
3UU+2.5
Board wipes1
R+0.4
Stax & hate1
2R+0.4
Protection1
2+1.6
Two-Color Mana Base (no fixing needed)+21
Premium utility lands1
+4
Utility lands1
+2
Taplands1
+2
Basic lands2
+17
+17
Combat Damage Synergy: 1 damage multiplier+4
Combo pieces1
XUU+2
Synergy pieces9
UR+4
1R+4
2U+4
3U+4
3R+4
2UU+4
4RR+4
5U+4
8UR+2
Win conditions2
1R+6
3R+8
Combat threats8
UR+1
1U+1
1UR+1
2R+1
2U+1
3U+1
3UR+1
4R1R+1
Drain effects3
1R+2
2R+6
2R+1
Clone effects1
2U+4
Other2
2R+5
4+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.4 → Bracket 2
Consistency85Threats80Mana base63

0.4 above Bracket 1 ceiling (3)

1.6 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

Storm17 cards

17 storm synergies. Chain spells for exponential value.

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Spellslinger15 cards

15 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

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Wizard Tribal11 cards

11 wizard creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

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