3.4±0.55
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence213 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana5
Mana rocks1
Other acceleration6
Draw engines5
Cantrips & burst draw13
Recursion4
Value engines11
Counterspells1
Spot removal5
Board wipes1
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+21ⓘ
Premium utility lands1
+4
Utility lands1
+2
Taplands1
+2
Basic lands2
+17
+17
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces1
Synergy pieces9
Win conditions2
Combat threats8
Drain effects3
Clone effects1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Consistency85Threats80Mana base63
0.4 above Bracket 1 ceiling (3)
1.6 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Storm17 cards
17 storm synergies. Chain spells for exponential value.
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Spellslinger15 cards
15 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Wizard Tribal11 cards
11 wizard creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
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