Commander
2.9±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Go-wide combat finish
High confidence(166 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Other acceleration1
Tutors1
Draw engines2
Cantrips & burst draw3
Recursion4
Value engines3
Spot removal16
Graveyard hate1
Board wipes3
Stax & hate1
Protection7
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine, 1 damage multiplier+20ⓘ
Synergy pieces5
Win conditions1
Combat threats11
Sacrifice outlets1
Reanimation3
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Interaction83Mana base70Threats62
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Lifegain23 cards
23 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Angel Tribal22 cards
22 angel creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana11 cards
11 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.