Commander
5.9±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(396 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks3
Other acceleration3
Treasure generators4
Other2
Draw engines10
Cantrips & burst draw3
Recursion3
Value engines4
Counterspells4
Spot removal5
Board wipes1
Protection1
Fetchlands3
Dual & shock lands9
Premium utility lands4
Utility lands7
Taplands5
Combat Damage Synergy: token swarm strategy, 8 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 70%)+21ⓘ
Combo pieces3
Synergy pieces12
Win conditions1
Combat threats12
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats96Mana base91Consistency74
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Aggro29 cards
29 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Ninja Tribal16 cards
16 ninja creatures detected. Tribal synergies can create powerful board states.