Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(429 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana8
Mana rocks2
Other acceleration1
Treasure generators5
Draw engines3
Cantrips & burst draw7
Recursion2
Value engines2
Other1
Counterspells1
Spot removal10
Board wipes5
Stax & hate1
Protection3
Two-Color Powerhouse Lands (6)+20ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands4
Utility lands9
Taplands2
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 32%)+16ⓘ
Combo pieces2
Synergy pieces5
Win conditions4
Combat threats3
Sacrifice outlets3
Drain effects1
Token generators1
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats95Mana base86Interaction85
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Vampire Tribal17 cards
17 vampire creatures detected. Tribal synergies can create powerful board states.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.