Commander
5.0±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(342 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana5
+9
Mana rocks4
Mana dorks1
Land ramp2
Other acceleration5
Tutors5
+4
Draw engines8
Cantrips & burst draw6
Recursion4
+3
Value engines7
Counterspells2
Spot removal7
Board wipes1
Mana Acceleration (17 sources)+7ⓘ
Two-Color Powerhouse Lands (2)+6ⓘ
Dual & shock lands2
+6
+4
Premium utility lands3
+6
+5
+4
Utility lands8
+2
+2
+2
+2
+2
+2
+2
Taplands2
+3
+2
Basic lands2
+9
+9
1 Combo Family (1 lines, Consistency: 100%)+25ⓘ
Combat Damage Synergy: 5 evasion enablers+15ⓘ
Combo pieces4
Synergy pieces2
Win conditions1
Combat threats8
Token generators2
Reanimation2
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats85Speed84Consistency83
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Artifacts Matter22 cards
22 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Vehicles21 cards
21 vehicles. Crew your way to victory with artifact creatures.
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Storm8 cards
8 storm synergies. Chain spells for exponential value.
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