Go mechs go!

Commander
WU
5.0±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(342 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana5
1+10
2+9
2+2
3+1
+9
Mana rocks4
2+6
2+5
2+4
2+4
Mana dorks1
1U+2
Land ramp2
2W+3
3+2
Other acceleration5
1U+7
2+4
3+7
3W+9
4+7
Tutors5
1W+1
2U+5
2U+5
2UU+2
+4
Draw engines8
1W+5
2+5
1U+5
2U+1
2UU+5
2UU+5
2WU+2
4U+5
Cantrips & burst draw6
1U+1
XUUU+2
4+2
3W+1
4+1
4U+1
Recursion4
U+1
2W+2
2W+1
+3
Value engines7
1U+4
1W+1
3+4
3+1
3U/P+6
2UU+2
2WU+2
Counterspells2
1U+8
WU+7
Spot removal7
W+7
W+2
W+1
1U+5
2W+5
4+1
5+1
Board wipes1
8WW+6
Mana Acceleration (17 sources)+7
Two-Color Powerhouse Lands (2)+6
Dual & shock lands2
+6
+4
Premium utility lands3
+6
+5
+4
Utility lands8
4+2
+2
+2
+2
+2
+2
+2
+2
Taplands2
+3
+2
Basic lands2
+9
+9
1 Combo Family (1 lines, Consistency: 100%)+25
Combat Damage Synergy: 5 evasion enablers+15
Combo pieces4
2+3
2+3
4+9
2UU+2
Synergy pieces2
1W+1
2UU+5
Win conditions1
6WW+4
Combat threats8
1U+5
1W+2
1U+1
2U+5
2U+1
3+1
3W+2
5+1
Token generators2
1WU+4
2WU+2
Reanimation2
2W+1
3W+2
Clone effects1
1U+2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3
Threats85Speed84Consistency83

Right at the Bracket 3 threshold

2.0 below Bracket 4 threshold (7)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Artifacts Matter22 cards

22 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Vehicles21 cards

21 vehicles. Crew your way to victory with artifact creatures.

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Storm8 cards

8 storm synergies. Chain spells for exponential value.

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Combos1 total

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