Commander
2.7±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(152 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (57% CMC 5+)+-10ⓘ
Fast mana2
Land ramp18
Other acceleration2
Treasure generators1
Commander Draw Engine (Bugenhagen, Wise Elder provides card draw)+15ⓘ
Low Land Count (20/26)+-15ⓘ
Tutors3
Draw engines6
Cantrips & burst draw3
Value engines4
Counterspells1
Spot removal10
Artifact/enchantment removal1
Stax & hate1
Protection1
Mono-Color Mana Base (no fixing needed)+19ⓘ
Mono-Color Powerhouse Lands (5)+15ⓘ
Mana Acceleration (22 sources)+12ⓘ
Low Land Count (20/26)+-15ⓘ
Utility lands14
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces3
Win conditions5
Combat threats8
Sacrifice outlets1
Token generators2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Threats76Mana base70Speed50
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana37 cards
37 high-impact creatures. Ramp into massive threats that dominate the board.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.