Commander
2.8±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(158 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (75% CMC 0-2)+15ⓘ
Mana dorks2
Land ramp5
Other acceleration1
Treasure generators1
Tutors1
Draw engines1
Cantrips & burst draw7
Counterspells2
Spot removal5
Board wipes1
Protection16
Other1
Two-Color Mana Base (no fixing needed)+8ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands7
Taplands4
Combat Damage Synergy: 1 haste enabler, 3 damage multipliers+14ⓘ
Synergy pieces1
Win conditions2
Combat threats1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Interaction81Mana base75Speed58
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Cantrips13 cards
13 cantrips. Cheap spells that replace themselves for velocity.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Stax11 cards
11 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.