The Howling Abomination

2.8±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(158 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (75% CMC 0-2)+15
Other acceleration1
Treasure generators1
Two-Color Mana Base (no fixing needed)+8
Two-Color Powerhouse Lands (1)+1
Fetchlands1
Premium utility lands1
Basic lands2
Combat Damage Synergy: 1 haste enabler, 3 damage multipliers+14
Synergy pieces1
Combat threats1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.8 → Bracket 1
Interaction81Mana base75Speed58

1.8 above Bracket 0 ceiling (1)

0.2 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Cantrips13 cards

13 cantrips. Cheap spells that replace themselves for velocity.

Voltron11 cards

11 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Stax11 cards

11 stax pieces. Tax and restrict opponents' resources while breaking parity.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.