3.5±0.45
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence215 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks4
Land ramp3
Treasure generators1
Other1
Tutors4
Draw engines4
Cantrips & burst draw10
Scry & Surveil2
Recursion13
Value engines4
Other1
Spot removal2
Graveyard hate1
Board wipes1
Stax & hate1
Edict effects1
Protection1
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands4
+7
+5
+5
+5
Dual & shock lands3
+4
+4
+4
Premium utility lands2
+5
+4
Utility lands12
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
Basic lands2
+6
+6
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+14ⓘ
Synergy pieces19
Combat threats1
Sacrifice outlets6
+4
Drain effects1
Token generators1
Other1
+2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base85Threats85Consistency82
0.5 above Bracket 1 ceiling (3)
1.5 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Graveyard (Commander)15 cards
This deck uses the graveyard as a primary resource.
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Aristocrats24 cards
24 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Mill15 cards
15 mill effects. Empty opponent libraries or fuel your graveyard.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.