Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(712 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana9
Mana rocks3
Mana dorks5
Land ramp7
Other acceleration1
Treasure generators3
Tutors9
Draw engines9
Cantrips & burst draw2
Recursion1
Value engines1
Counterspells10
Spot removal5
Artifact/enchantment removal1
Land destruction2
Board wipes3
Stax & hate1
Protection3
Mana Acceleration (25 sources)+15ⓘ
Fetchlands10
Dual & shock lands6
Premium utility lands7
Utility lands1
Tempo Control (lockout lethality)+20ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces1
Win conditions1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Speed98Mana base98Interaction97
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Aristocrats6 cards
6 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.