Commander
1.7±0.8
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Low confidence(71 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Low Land Count (34/36)+-5ⓘ
Draw engines2
Cantrips & burst draw2
Value engines1
Counterspells1
Spot removal3
Board wipes2
Two-Color Mana Base (no fixing needed)+45ⓘ
Low Land Count (34/36)+-5ⓘ
Taplands1
Commander Synergy (1 groups)+8ⓘ
Synergy pieces1
Win conditions2
Combat threats1
Drain effects5
Token generators1
Group slug1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.7 → Bracket 1
Mana base75Threats41Speed8
0.7 above Bracket 0 ceiling (1)
1.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Burn31 cards
31 damage dealers. Burn opponents down with direct damage.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Shaman Tribal9 cards
9 shaman creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.