Ghyrson Starn, Kelermorph

1.7±0.8
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
Low confidence(71 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8
Low Land Count (34/36)+-5
Cantrips & burst draw2
Value engines1
Two-Color Mana Base (no fixing needed)+45
Low Land Count (34/36)+-5
Taplands1
Basic lands2
Commander Synergy (1 groups)+8
Synergy pieces1
Combat threats1
Token generators1
Group slug1
Other1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 1.7 → Bracket 1
Mana base75Threats41Speed8

0.7 above Bracket 0 ceiling (1)

1.3 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Burn31 cards

31 damage dealers. Burn opponents down with direct damage.

Go-Wide / Weenies19 cards

19 low-cost creatures. Swarm the board and pump for lethal attacks.

Shaman Tribal9 cards

9 shaman creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.