Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(366 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks2
Land ramp2
Treasure generators3
Draw engines3
Cantrips & burst draw2
Recursion3
Value engines4
Control Strategy Bonus (11 interaction cards)+15ⓘ
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes3
Stax & hate1
Protection3
Fetchlands4
Dual & shock lands1
Premium utility lands2
Utility lands3
Taplands4
4 Combo(s) Detected (Consistency: 30%)+26ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 10 haste enablers, aristocrats engine+25ⓘ
Combo pieces7
Synergy pieces2
Win conditions1
Combat threats3
Sacrifice outlets1
Drain effects3
Token generators13
Reanimation6
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats98Mana base75Interaction65
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy30 cards
30 token producers. Go-wide strategies can overwhelm opponents with numbers.
Clones20 cards
20 clone effects. Copy the best threats on the battlefield.
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.