Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(491 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Mana dorks2
Land ramp1
Other acceleration1
Treasure generators1
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors2
Draw engines1
Cantrips & burst draw1
Value engines1
Counterspells1
Spot removal7
Graveyard hate2
Board wipes1
Stax & hate16
Two-Color Powerhouse Lands (1)+3ⓘ
Two-Color Mana Base (no fixing needed)+2ⓘ
Dual & shock lands5
Premium utility lands3
Utility lands7
3 Combo(s) Detected (Consistency: 52%)+26ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Commander Synergy (2 groups)+23ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Combo pieces4
Synergy pieces7
Win conditions1
Combat threats5
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Interaction97Threats97Mana base75
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Mass Land Denial are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal25 cards
25 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro17 cards
17 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.