Commander
7.7±0.4
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(558 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Fast mana6
Mana rocks3
Other acceleration1
Commander Draw Engine (Edea, Possessed Sorceress provides card draw)+15ⓘ
Tutors1
Draw engines5
Cantrips & burst draw6
Recursion1
Value engines6
Other2
Counterspells5
Spot removal5
Artifact/enchantment removal1
Board wipes1
Stax & hate2
Edict effects2
Protection1
Fetchlands7
Dual & shock lands8
Premium utility lands2
Utility lands7
Taplands6
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+8.2ⓘ
1 extra turn effect+5ⓘ
Synergy pieces5
Win conditions3
Combat threats3
Sacrifice outlets5
Token generators4
Clone effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.7 → Bracket 4
Mana base96Threats93Consistency88
1.2 above Bracket 3 ceiling (6.5)
0.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.