Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(450 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks2
Land ramp5
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Tutors5
Draw engines4
Wheels1
Scry & Surveil1
Recursion2
Spot removal7
Board wipes3
Stax & hate2
Protection3
Fetchlands3
Dual & shock lands4
Premium utility lands2
Utility lands13
Taplands9
3 Combo(s) Detected (Consistency: 88%)+32ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces5
Synergy pieces5
Win conditions1
Combat threats2
Sacrifice outlets3
Drain effects2
Reanimation3
Mass reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Threats93Mana base85Consistency82
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
-1/-1 Counters19 cards
19 -1/-1 counter cards. Weaken and wither opponent creatures.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Goblin Tribal9 cards
9 goblin creatures detected. Tribal synergies can create powerful board states.