Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(478 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Mana rocks8
Other acceleration1
Treasure generators2
Commander Draw Engine (Marneus Calgar provides card draw)+10ⓘ
Draw engines8
Cantrips & burst draw2
Recursion1
Value engines4
Counterspells5
Spot removal7
Graveyard hate1
Board wipes5
Stax & hate2
Protection4
Fetchlands4
Dual & shock lands5
Premium utility lands3
Utility lands4
Taplands1
Combat Damage Synergy: token swarm strategy, 2 token doublers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces28
Win conditions1
Sacrifice outlets1
Drain effects3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Threats95Interaction92Mana base87
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy34 cards
34 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.