Krark // Sakashima

Commander
RU
9.7±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
Primary win line:Deterministic combo lines,+1 more
High confidence(674 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8
Commander Synergy (1 groups)+4
Fast mana17
0+8
0+8
0+8
0+8
0+8
1+10
1+8
R+6
R+5
1+1
2+9
1R+5
+5 more
Mana rocks3
2+6
2+5
3+1
Other acceleration2
2+5
2R+1
Treasure generators3
R+8
1R+4
3R+6
Tutors7
U+9
U+8
R+7
UU+8
2R+10
3UU+2
+5
Draw engines3
U+9
2U+10
1UR+10
Cantrips & burst draw10
U/P+7
U+6
U+1
R+1
1U+1
UR+1
2R+4
2U+1
2RR+5
3R+1
Wheels1
2R+6
Value engines4
1U+5
2+1
1R+1
2R+1
Control Strategy Bonus (20.8 interaction cards)+30
Counterspells9
0+9
U+7
UU+10
UU+7
2U+10
2R+9
1UU+9
2UU+6
3UU+3
Spot removal6
U+4
2R+5
2U+1
3UU+2
8RR+1
+4
Board wipes2
1U+8
8R+5
Protection1
R+1
Other1
1RR+4
Mana Acceleration (22 sources)+12
Two-Color Powerhouse Lands (4)+12
Fetchlands6
+8
+8
+8
+8
+8
+7
Dual & shock lands5
+9
+6
+5
+4
+4
Premium utility lands3
+5
+5
+5
Utility lands7
+4
+2
+2
+2
+2
+2
+2
Taplands3
1UU+2
3RR+2
+2
Basic lands2
+1
+1
3 Combo Families (3 lines, Consistency: 94%)+33
Commander Synergy (1 groups)+6
Combat Damage Synergy: 1 haste enabler+2
Combo pieces6
0+9
0+4
1R+13
1R+8
1U+7
1RR+11
Synergy pieces1
2UU+5
Win conditions2
3UU+5
8RR+1
Drain effects1
1R+1
Other1
1R+7

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.7 → Bracket 5
Speed96Mana base94Consistency92

0.7 above Bracket 4 ceiling (9)

Game Changers are present, but your power level already places this deck in Bracket 5.

Game changers 13
2-card combo
Mass land denial — none
Extra turns — none

Themes2 total

Storm13 cards

13 storm synergies. Chain spells for exponential value.

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Bounce7 cards

7 bounce effects. Return permanents to hand for tempo advantage.

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Combos3 total

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