Commander
3.2±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(193 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Land ramp1
Treasure generators1
Tutors2
Draw engines1
Cantrips & burst draw1
Recursion1
Value engines2
Counterspells1
Spot removal7
Board wipes4
Protection2
Mono-Color Mana Base (no fixing needed)+24ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands1
Utility lands5
Taplands1
Basic lands1
Mountain+28
Combat Damage Synergy: token package, 1 extra combat, 1 haste enabler, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Combo pieces1
Synergy pieces1
Win conditions3
Sacrifice outlets1
Drain effects1
Token generators2
Group slug1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+Mass Land Denial→ Bracket 4
Mana base70Threats61Interaction55
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Game changers 1
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes7 total
Burn23 cards
23 damage dealers. Burn opponents down with direct damage.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Superfriends7 cards
7 planeswalker synergies. Build a team of planeswalkers for overwhelming value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.