Commander
4.8±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Commander combat pressure
High confidence(330 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks3
Land ramp5
Other acceleration8
Treasure generators2
Commander Draw Engine (Cloud, Ex-SOLDIER provides card draw)+10ⓘ
Commander Synergy (1 groups)+2ⓘ
Draw engines9
Recursion5
Value engines5
Counterspells1
Spot removal4
Artifact/enchantment removal1
Board wipes2
Protection9
Mana Acceleration (21 sources)+11ⓘ
Dual & shock lands11
+6
+6
+6
+5
+5
+5
+4
+4
+4
+4
+4
Premium utility lands5
+6
+6
+5
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands3
+3
+3
+2
Combat Damage Synergy: token package, 3 extra combats, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces18
Win conditions2
Combat threats2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.8 → Bracket 2
Mana base91Speed81Threats71
1.8 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Legends Matter20 cards
20 legendary synergies. Your legends grow stronger together.
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Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
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Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.