Commander
6.5±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Deterministic combo lines—,
High confidence(464 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks9
Commander Draw Engine (Niv-Mizzet, Parun provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Draw engines5
Cantrips & burst draw16
Wheels8
Recursion4
+2
Value engines1
Counterspells9
Spot removal8
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+10ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands3
+6
+4
+4
Premium utility lands1
+5
Utility lands3
+3
+2
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands2
+7
+16
Other1
6 Combo Families (6 lines, Consistency: 40%)+35ⓘ
Commander Synergy (1 groups)+18ⓘ
Combo pieces4
Synergy pieces3
Win conditions2
Drain effects4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 3
Consistency95Interaction87Threats86
1.5 above Bracket 2 ceiling (5)
0.5 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Burn8 cards
8 damage dealers. Burn opponents down with direct damage.
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Group Hug6 cards
6 group hug effects. Help everyone while secretly advancing your plan.
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Cantrips6 cards
6 cantrips. Cheap spells that replace themselves for velocity.
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