Commander
5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(328 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks3
Land ramp3
Treasure generators2
Tutors3
Draw engines6
Cantrips & burst draw2
Scry & Surveil2
Recursion4
Value engines4
Spot removal3
Artifact/enchantment removal1
Board wipes2
Fetchlands2
Dual & shock lands2
Premium utility lands3
Utility lands5
Taplands6
3 Combo Families (3 lines, Consistency: 79%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces3
Synergy pieces14
Win conditions3
Combat threats4
Token generators4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats96Mana base73Consistency64
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)20 cards
This deck generates value from sacrificing and recurring creatures.
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.