Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(347 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks5
Land ramp1
Other acceleration1
Treasure generators2
Commander Synergy (1 groups)+4ⓘ
Tutors1
Draw engines4
Cantrips & burst draw10
Recursion2
Value engines5
Counterspells2
Spot removal4
Graveyard hate2
Board wipes4
Stax & hate2
Protection2
Dual & shock lands5
Premium utility lands2
Utility lands5
Taplands7
Combat Damage Synergy: 1 extra combat, 2 haste enablers, aristocrats engine+18ⓘ
Synergy pieces12
Win conditions2
Combat threats2
Drain effects2
Token generators3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats89Mana base74Consistency73
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.