Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(343 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Fast mana1
Mana rocks4
Mana dorks2
Land ramp5
Other acceleration6
Tutors9
Draw engines8
Value engines4
Counterspells2
Spot removal2
Board wipes1
Stax & hate3
Protection1
Mana Acceleration (18 sources)+8ⓘ
Fetchlands1
Premium utility lands4
Utility lands5
Taplands1
Commander Synergy (1 groups)+15ⓘ
Combat Damage Synergy: token swarm strategy+13ⓘ
Synergy pieces4
Combat threats1
Drain effects2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.0 (Bracket 3)+Game Changers→ Bracket 4
Consistency88Speed86Mana base71
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Enchantress11 cards
11 enchantment synergy cards. Deck rewards you for casting enchantments.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.