Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(390 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Mana rocks4
Treasure generators4
Tutors2
Draw engines10
Cantrips & burst draw2
Value engines2
Spot removal11
Graveyard hate1
Board wipes1
Stax & hate1
Protection5
Two-Color Powerhouse Lands (1)+2ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Dual & shock lands3
Premium utility lands3
Utility lands10
Taplands5
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats97Interaction87Mana base75
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy49 cards
49 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.